UnityEditor.ModelImporterRigEditor.CopyAvatarGUI C# (CSharp) Method

CopyAvatarGUI() private method

private CopyAvatarGUI ( ) : void
return void
        private void CopyAvatarGUI()
        {
            GUILayout.Label("If you have already created an Avatar for another model with a rig identical to this one, you can copy its Avatar definition.\nWith this option, this model will not create any avatar but only import animations.", EditorStyles.helpBox, new GUILayoutOption[0]);
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(this.m_AvatarSource, GUIContent.Temp("Source"), new GUILayoutOption[0]);
            Avatar objectReferenceValue = this.m_AvatarSource.objectReferenceValue as Avatar;
            if (EditorGUI.EndChangeCheck())
            {
                this.CheckAvatar(objectReferenceValue);
                AvatarSetupTool.ClearAll(base.serializedObject);
                if (objectReferenceValue != null)
                {
                    this.CopyHumanDescriptionFromOtherModel(objectReferenceValue);
                }
                this.m_AvatarCopyIsUpToDate = true;
            }
            if (((objectReferenceValue != null) && !this.m_AvatarSource.hasMultipleDifferentValues) && (!this.m_AvatarCopyIsUpToDate && GUILayout.Button(styles.UpdateMuscleDefinitionFromSource, EditorStyles.miniButton, new GUILayoutOption[0])))
            {
                AvatarSetupTool.ClearAll(base.serializedObject);
                this.CopyHumanDescriptionFromOtherModel(objectReferenceValue);
                this.m_AvatarCopyIsUpToDate = true;
            }
            EditorGUILayout.EndHorizontal();
        }