private ShowShaderErrors ( |
||
s | ||
return | void |
private void ShowShaderErrors(ComputeShader s)
{
if (ShaderUtil.GetComputeShaderErrorCount(s) >= 1)
{
ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition);
}
}