UnityEditor.Animations.AnimatorTransitionBase.GetDisplayNameStateMachineSource C# (CSharp) Method

GetDisplayNameStateMachineSource() private method

private GetDisplayNameStateMachineSource ( AnimatorStateMachine source ) : string
source AnimatorStateMachine
return string
        internal extern string GetDisplayNameStateMachineSource(AnimatorStateMachine source);
        [MethodImpl(MethodImplOptions.InternalCall)]