private void Reset()
{
numbering = NodeNumbering.None;
undeads = 0; // No eliminated input vertices yet.
checksegments = false; // There are no segments in the triangulation yet.
checkquality = false; // The quality triangulation stage has not begun.
Statistic.InCircleCount = 0;
Statistic.CounterClockwiseCount = 0;
Statistic.InCircleCountDecimal = 0;
Statistic.CounterClockwiseCountDecimal = 0;
Statistic.Orient3dCount = 0;
Statistic.HyperbolaCount = 0;
Statistic.CircleTopCount = 0;
Statistic.CircumcenterCount = 0;
}