internal void DeleteVertex(ref Otri deltri)
{
Otri countingtri = default(Otri);
Otri firstedge = default(Otri), lastedge = default(Otri);
Otri deltriright = default(Otri);
Otri lefttri = default(Otri), righttri = default(Otri);
Otri leftcasing = default(Otri), rightcasing = default(Otri);
Osub leftsubseg = default(Osub), rightsubseg = default(Osub);
Vertex delvertex;
Vertex neworg;
int edgecount;
delvertex = deltri.Org();
VertexDealloc(delvertex);
// Count the degree of the vertex being deleted.
deltri.Onext(ref countingtri);
edgecount = 1;
while (!deltri.Equal(countingtri))
{
edgecount++;
countingtri.OnextSelf();
}
if (edgecount > 3)
{
// Triangulate the polygon defined by the union of all triangles
// adjacent to the vertex being deleted. Check the quality of
// the resulting triangles.
deltri.Onext(ref firstedge);
deltri.Oprev(ref lastedge);
TriangulatePolygon(firstedge, lastedge, edgecount, false, behavior.NoBisect == 0);
}
// Splice out two triangles.
deltri.Lprev(ref deltriright);
deltri.Dnext(ref lefttri);
lefttri.Sym(ref leftcasing);
deltriright.Oprev(ref righttri);
righttri.Sym(ref rightcasing);
deltri.Bond(ref leftcasing);
deltriright.Bond(ref rightcasing);
lefttri.SegPivot(ref leftsubseg);
if (leftsubseg.seg != Mesh.dummysub)
{
deltri.SegBond(ref leftsubseg);
}
righttri.SegPivot(ref rightsubseg);
if (rightsubseg.seg != Mesh.dummysub)
{
deltriright.SegBond(ref rightsubseg);
}
// Set the new origin of 'deltri' and check its quality.
neworg = lefttri.Org();
deltri.SetOrg(neworg);
if (behavior.NoBisect == 0)
{
quality.TestTriangle(ref deltri);
}
// Delete the two spliced-out triangles.
TriangleDealloc(lefttri.triangle);
TriangleDealloc(righttri.triangle);
}