Terraria.TerraCustom.Setting.initializeTerrain C# (CSharp) Method

initializeTerrain() public static method

public static initializeTerrain ( ) : void
return void
		public static void initializeTerrain()
		{
			Main.setting.SurfaceTerrainHeightMultiplier = 1f;
			Main.setting.SurfaceTerrainHeightMax = .17f;
			Main.setting.SurfaceTerrainHeightMin = .3f;
			Main.setting.BypassSpawnAreaFlatness = false;
			Main.setting.BeachSizeMultiplier = 1f;
			Main.setting.DungeonSizeMultiplier = 1f;
			Main.setting.TempleSizeMultiplier = 1f;
			Main.setting.SurfaceHorizontalTunnelsMultiplier = 1f;
			Main.setting.LakeMultiplier = 1f;
			// Reset tile width/height
			if (WorldGen.worldSize == 0)
			{
				Main.maxTilesX = 4200;
				Main.maxTilesY = 1200;
			}
			else if (WorldGen.worldSize == 1)
			{
				Main.maxTilesX = 6400;
				Main.maxTilesY = 1800;
			}
			else if (WorldGen.worldSize == 2)
			{
				Main.maxTilesX = 8400;
				Main.maxTilesY = 2400;
			}
		}