public static void initializeTerrain()
{
Main.setting.SurfaceTerrainHeightMultiplier = 1f;
Main.setting.SurfaceTerrainHeightMax = .17f;
Main.setting.SurfaceTerrainHeightMin = .3f;
Main.setting.BypassSpawnAreaFlatness = false;
Main.setting.BeachSizeMultiplier = 1f;
Main.setting.DungeonSizeMultiplier = 1f;
Main.setting.TempleSizeMultiplier = 1f;
Main.setting.SurfaceHorizontalTunnelsMultiplier = 1f;
Main.setting.LakeMultiplier = 1f;
// Reset tile width/height
if (WorldGen.worldSize == 0)
{
Main.maxTilesX = 4200;
Main.maxTilesY = 1200;
}
else if (WorldGen.worldSize == 1)
{
Main.maxTilesX = 6400;
Main.maxTilesY = 1800;
}
else if (WorldGen.worldSize == 2)
{
Main.maxTilesX = 8400;
Main.maxTilesY = 2400;
}
}