Terraria.ModLoader.RecipeEditor.SetResult C# (CSharp) Method

SetResult() public method

public SetResult ( int itemID, int stack = 1 ) : void
itemID int
stack int
return void
		public void SetResult(int itemID, int stack = 1)
		{
			if (itemID <= 0 || itemID >= ItemLoader.ItemCount)
			{
				throw new RecipeException("No item has ID " + itemID);
			}
			recipe.createItem.SetDefaults(itemID);
			recipe.createItem.stack = stack;
		}

Same methods

RecipeEditor::SetResult ( string itemName, int stack = 1 ) : void