private static LoadBasicColorDye ( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1 ) : void | ||
baseDyeItem | int | |
r | float | |
g | float | |
b | float | |
saturation | float | |
oldShader | int | |
return | void |
private static void LoadBasicColorDye(int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1)
{
DyeInitializer.LoadBasicColorDye(baseDyeItem, baseDyeItem + 12, baseDyeItem + 31, baseDyeItem + 44, r, g, b, saturation, oldShader);
}
DyeInitializer::LoadBasicColorDye ( int baseDyeItem, int blackDyeItem, int brightDyeItem, int silverDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1 ) : void |
private static void LoadBasicColorDye( int baseDyeItem, float r, float g, float b, float saturation = 1f, int oldShader = 1) { DyeInitializer.LoadBasicColorDye(baseDyeItem, baseDyeItem + 12, baseDyeItem + 31, baseDyeItem + 44, r, g, b, saturation, oldShader); }