Terraria.IO.FavoritesFile.Load C# (CSharp) Method

Load() public method

public Load ( ) : void
return void
        public void Load()
        {
            if (!FileUtilities.Exists(Path))
                _data.Clear();
            else
            {
                _data = (Dictionary<string, Dictionary<string, bool>>)JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, bool>>>(Encoding.ASCII.GetString(FileUtilities.ReadAllBytes(Path)));
                if (_data != null)
                    return;

                _data = new Dictionary<string, Dictionary<string, bool>>();
            }
        }
    }