SunsetHigh.CollisionManager.checkProjectileCollisions C# (CSharp) Method

checkProjectileCollisions() public static method

public static checkProjectileCollisions ( ) : void
return void
        public static void checkProjectileCollisions()
        {
            //DEBUG
            IInteractable interactable = CollisionManager.collisionWithInteractableAtRelative(Hero.instance, Point.Zero, Hero.instance);
            if (interactable != null)
            {
                interactable.onCollide(Hero.instance);
            }
            //end DEBUG
            foreach (Character character in WorldManager.m_currentRoom.CharList)
            {
                IInteractable interactable2 = null;
                interactable2 = CollisionManager.collisionWithInteractableAtRelative(character, Point.Zero, character);
                if (interactable2 != null)
                {
                    interactable2.onCollide(character);
                }
            }
        }