public static void checkProjectileCollisions()
{
//DEBUG
IInteractable interactable = CollisionManager.collisionWithInteractableAtRelative(Hero.instance, Point.Zero, Hero.instance);
if (interactable != null)
{
interactable.onCollide(Hero.instance);
}
//end DEBUG
foreach (Character character in WorldManager.m_currentRoom.CharList)
{
IInteractable interactable2 = null;
interactable2 = CollisionManager.collisionWithInteractableAtRelative(character, Point.Zero, character);
if (interactable2 != null)
{
interactable2.onCollide(character);
}
}
}