public override void Delta(MobileDelta flag) { base.Delta(flag); if ((flag & MobileDelta.Stat) != 0) ValidateEquipment(); if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0) InvalidateMyRunUO(); }
public static void RemoveDisguise( PlayerMobile m ) { m.Disguise = new DisguiseContext(); m.Delta( MobileDelta.Hue ); m.Delta( MobileDelta.Hair ); m.Delta( MobileDelta.FacialHair ); m.InvalidateProperties(); m.Disguised = false; }