public override void Delta(MobileDelta flag)
{
base.Delta(flag);
if ((flag & MobileDelta.Stat) != 0)
ValidateEquipment();
if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0)
InvalidateMyRunUO();
}
public static void RemoveDisguise( PlayerMobile m ) { m.Disguise = new DisguiseContext(); m.Delta( MobileDelta.Hue ); m.Delta( MobileDelta.Hair ); m.Delta( MobileDelta.FacialHair ); m.InvalidateProperties(); m.Disguised = false; }