public override void Initialize()
{
base.Initialize();
weakShots = new ShotPool(LuxGame, World, true, 0, 20, 20, 40, 25, this.Content.Load<Texture2D>("bullet004-1"));
strongShots = new ShotPool(LuxGame, World, true, 0, 30, 30, 40, 14, this.Content.Load<Texture2D>("bullet003-1"));
Game.Components.Add(weakShots);
Game.Components.Add(strongShots);
}