RAGENativeUI.Elements.Sprite.WriteFileFromResources C# (CSharp) Method

WriteFileFromResources() private method

private WriteFileFromResources ( Assembly yourAssembly, string fullResourceName, string savePath ) : string
yourAssembly System.Reflection.Assembly
fullResourceName string
savePath string
return string
        public static string WriteFileFromResources(Assembly yourAssembly, string fullResourceName, string savePath)
        {
            using (Stream stream = yourAssembly.GetManifestResourceStream(fullResourceName))
            {
                if (stream != null)
                {
                    byte[] buffer = new byte[stream.Length];
                    stream.Read(buffer, 0, Convert.ToInt32(stream.Length));

                    using (FileStream fileStream = File.Create(savePath))
                    {
                        fileStream.Write(buffer, 0, Convert.ToInt32(stream.Length));
                        fileStream.Close();
                    }
                }
            }
            return Path.GetFullPath(savePath);
        }

Same methods

Sprite::WriteFileFromResources ( Assembly yourAssembly, string fullResourceName ) : string