Pathfinding.RichAI.RotateTowards C# (CSharp) Method

RotateTowards() private method

private RotateTowards ( Vector3 trotdir ) : bool
trotdir UnityEngine.Vector3
return bool
		bool RotateTowards (Vector3 trotdir) {
			Quaternion rot = tr.rotation;
			
			trotdir.y = 0;
			if (trotdir != Vector3.zero) {
				Vector3 trot = Quaternion.LookRotation (trotdir).eulerAngles;
				Vector3 eul = rot.eulerAngles;
				eul.y = Mathf.MoveTowardsAngle(eul.y,trot.y,rotationSpeed*deltaTime);
				tr.rotation = Quaternion.Euler(eul);
				//Magic number, should expose as variable
				return Mathf.Abs(eul.y-trot.y) < 5f;
			}
			return false;
		}