Pathfinding.RichAI.RaycastPosition C# (CSharp) Method

RaycastPosition() private method

private RaycastPosition ( Vector3 position, float lasty ) : Vector3
position UnityEngine.Vector3
lasty float
return UnityEngine.Vector3
		Vector3 RaycastPosition (Vector3 position, float lasty) {
			if (raycastingForGroundPlacement) {
				RaycastHit hit;
				float up = Mathf.Max (centerOffset, lasty-position.y+centerOffset);
	
				if (Physics.Raycast (position+Vector3.up*up,Vector3.down,out hit,up,groundMask)) {
					//Debug.DrawRay (tr.position+Vector3.up*centerOffset,Vector3.down*centerOffset, Color.red);
					if (hit.distance < up) {
						//grounded
						position = hit.point;//.up * -(hit.distance-centerOffset);
						velocity.y = 0;
					}
				} else {
					//Debug.DrawRay (tr.position+Vector3.up*centerOffset,Vector3.down*centerOffset, Color.green);
				}
			}
			return position;
		}