Pathfinding.RecastBBTree.RectIntersectsCircle C# (CSharp) Method

RectIntersectsCircle() static private method

static private RectIntersectsCircle ( Rect r, Vector3 p, float radius ) : bool
r UnityEngine.Rect
p Vector3
radius float
return bool
		static bool RectIntersectsCircle (Rect r, Vector3 p, float radius) {
			if (float.IsPositiveInfinity(radius)) return true;

			if (RectContains(r, p)) {
				return true;
			}

			return XIntersectsCircle(r.xMin, r.xMax, r.yMin, p, radius) ||
				   XIntersectsCircle(r.xMin, r.xMax, r.yMax, p, radius) ||
				   ZIntersectsCircle(r.yMin, r.yMax, r.xMin, p, radius) ||
				   ZIntersectsCircle(r.yMin, r.yMax, r.xMax, p, radius);
		}