Pathfinding.RecastBBTree.RectContains C# (CSharp) Method

RectContains() static private method

static private RectContains ( Rect r, Vector3 p ) : bool
r UnityEngine.Rect
p Vector3
return bool
		static bool RectContains (Rect r, Vector3 p) {
			return p.x >= r.xMin && p.x <= r.xMax && p.z >= r.yMin && p.z <= r.yMax;
		}

Usage Example

Ejemplo n.º 1
0
 private static bool RectIntersectsCircle(Rect r, Vector3 p, float radius)
 {
     return(float.IsPositiveInfinity(radius) || RecastBBTree.RectContains(r, p) || RecastBBTree.XIntersectsCircle(r.xMin, r.xMax, r.yMin, p, radius) || RecastBBTree.XIntersectsCircle(r.xMin, r.xMax, r.yMax, p, radius) || RecastBBTree.ZIntersectsCircle(r.yMin, r.yMax, r.xMin, p, radius) || RecastBBTree.ZIntersectsCircle(r.yMin, r.yMax, r.xMax, p, radius));
 }