Pathfinding.QuadtreeGraph.LocalToWorldPosition C# (CSharp) Method

LocalToWorldPosition() public method

public LocalToWorldPosition ( int x, int y, int width ) : Vector3
x int
y int
width int
return UnityEngine.Vector3
		public Vector3 LocalToWorldPosition (int x, int y, int width) {
			/** \bug Change to XY plane, matrix should handle rotation */
			return new Vector3((x+width*0.5f)*nodeSize, 0, (y+width*0.5f)*nodeSize);
		}