Pathfinding.QuadtreeGraph.CheckCollision C# (CSharp) Method

CheckCollision() public method

public CheckCollision ( int x, int y ) : bool
x int
y int
return bool
		public bool CheckCollision (int x, int y) {
			Vector3 pos = LocalToWorldPosition (x,y,1);
			bool walkable = !Physics.CheckSphere (pos, nodeSize*1.4142f, layerMask);
			return walkable;
		}