Pathfinding.MultiTargetPath.FoundTarget C# (CSharp) Method

FoundTarget() protected method

protected FoundTarget ( PathNode nodeR, int i ) : void
nodeR PathNode
i int
return void
		protected void FoundTarget (PathNode nodeR, int i) {
			nodeR.flag1 = false; // Reset bit 8

			Trace(nodeR);
			vectorPaths[i] = vectorPath;
			nodePaths[i] = path;
			vectorPath = Util.ListPool<Vector3>.Claim();
			path = Util.ListPool<GraphNode>.Claim();

			targetsFound[i] = true;

			targetNodeCount--;

			// Since we have found one target
			// and the heuristic is always set to None when
			// pathsForAll is false, we will have found the shortest path
			if (!pathsForAll) {
				CompleteState = PathCompleteState.Complete;
				targetNodeCount = 0;
				return;
			}


			// If there are no more targets to find, return here and avoid calculating a new hTarget
			if (targetNodeCount <= 0) {
				CompleteState = PathCompleteState.Complete;
				return;
			}

			RecalculateHTarget(false);
		}