public new void Start () {
//Prioritize the walking animation
anim["forward"].layer = 10;
//Play all animations
anim.Play ("awake");
anim.Play ("forward");
//Setup awake animations properties
anim["awake"].wrapMode = WrapMode.Clamp;
anim["awake"].speed = 0;
anim["awake"].normalizedTime = 1F;
//Call Start in base script (AIPath)
base.Start ();
}