Pathfinding.MineBotAI.OnTargetReached C# (CSharp) Method

OnTargetReached() public method

public OnTargetReached ( ) : void
return void
		public override void OnTargetReached () {
			
			if (endOfPathEffect != null && Vector3.Distance (tr.position, lastTarget) > 1) {
				GameObject.Instantiate (endOfPathEffect,tr.position,tr.rotation);
				lastTarget = tr.position;
			}
		}