public void DeSerializeSettings(AstarSerializer serializer)
{
//width = (int)serializer.GetValue ("Width",typeof(int));
//depth = (int)serializer.GetValue ("Depth",typeof(int));
//height = (float)serializer.GetValue ("Height",typeof(float));
unclampedSize = (Vector2)serializer.GetValue ("unclampedSize",typeof(Vector2));
cutCorners = (bool)serializer.GetValue ("cutCorners",typeof(bool));
neighbours = (NumNeighbours)serializer.GetValue ("neighbours",typeof(int));
rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3));
nodeSize = (float)serializer.GetValue ("nodeSize",typeof(float));
collision = (GraphCollision)serializer.GetValue ("collision",typeof(GraphCollision));
center = (Vector3)serializer.GetValue ("center",typeof(Vector3));
maxClimb = (float)serializer.GetValue ("maxClimb",typeof(float));
maxClimbAxis = (int)serializer.GetValue ("maxClimbAxis",typeof(int),1);
maxSlope = (float)serializer.GetValue ("maxSlope",typeof(float),90.0F);
erodeIterations = (int)serializer.GetValue ("erodeIterations",typeof(int));
penaltyAngle = (bool)serializer.GetValue ("penaltyAngle",typeof(bool));
penaltyAngleFactor = (float)serializer.GetValue ("penaltyAngleFactor",typeof(float));
penaltyPosition = (bool)serializer.GetValue ("penaltyPosition",typeof(bool));
penaltyPositionOffset = (float)serializer.GetValue ("penaltyPositionOffset",typeof(float));
penaltyPositionFactor = (float)serializer.GetValue ("penaltyPositionFactor",typeof(float));
aspectRatio = (float)serializer.GetValue ("aspectRatio",typeof(float),1F);
#if UNITY_EDITOR
Matrix4x4 oldMatrix = matrix;
#endif
GenerateMatrix ();
SetUpOffsetsAndCosts ();
#if UNITY_EDITOR
if (serializer.onlySaveSettings) {
if (oldMatrix != matrix && nodes != null) {
AstarPath.active.AutoScan ();
}
}
#endif
//Debug.Log ((string)serializer.GetValue ("SomeString",typeof(string)));
//Debug.Log ((Bounds)serializer.GetValue ("SomeBounds",typeof(Bounds)));
}