void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (wr.World.Type != WorldType.Editor)
{
return;
}
if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
{
var cell = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
if (terrainOrResourceCell != cell || terrainOrResourceDirty)
{
terrainOrResourceCell = cell;
terrainOrResourceDirty = false;
terrainOrResourcePreview.Clear();
var pos = world.Map.CenterOfCell(cell);
if (Type == EditorCursorType.TerrainTemplate)
{
var i = 0;
for (var y = 0; y < TerrainTemplate.Size.Y; y++)
{
for (var x = 0; x < TerrainTemplate.Size.X; x++)
{
var tile = new TerrainTile(TerrainTemplate.Id, (byte)i++);
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
// Empty tile
if (tileInfo == null)
{
continue;
}
var sprite = wr.Theater.TileSprite(tile, 0);
var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false, false));
}
}
}
else
{
var variant = Resource.Sequences.FirstOrDefault();
var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
var palette = wr.Palette(Resource.Palette);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false, sequence.IgnoreWorldTint));
}
}
}
else if (Type == EditorCursorType.Actor)
{
// Offset mouse position by the center offset (in world pixels)
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
var updated = false;
if (actorLocation != cell)
{
actorLocation = cell;
Actor.ReplaceInit(new LocationInit(cell));
updated = true;
}
if (actorSubCell != subCell)
{
actorSubCell = subCell;
if (Actor.RemoveInits <SubCellInit>() > 0)
{
updated = true;
}
var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
if (subcell != SubCell.Invalid)
{
Actor.AddInit(new SubCellInit(subcell));
updated = true;
}
}
if (updated)
{
Actor = new EditorActorPreview(wr, null, Actor.Export(), Actor.Owner);
}
}
}