public void CreatePlayers(World w)
{
if (w.Type != WorldType.Editor)
return;
Players = new MapPlayers(w.Map.PlayerDefinitions);
var worldOwner = Players.Players.Select(kvp => kvp.Value).First(p => !p.Playable && p.OwnsWorld);
w.WorldActor.Owner = new Player(w, null, worldOwner);
}