void SetSize(float size)
{
fCubeSize = size;
//v[0,0] = v[1,0] = v[2,0] = v[3,0] = (float)(-size / 2);
//v[4,0] = v[5,0] = v[6,0] = v[7,0] = (float)(size / 2);
//v[0,1] = v[1,1] = v[4,1] = v[5,1] = (float)(-size / 2);
//v[2,1] = v[3,1] = v[6,1] = v[7,1] = (float)(size / 2);
//v[0,2] = v[3,2] = v[4,2] = v[7,2] = (float)(-size / 2);
//v[1,2] = v[2,2] = v[5,2] = v[6,2] = (float)(size / 2);
v = new float[][]{
new float[]{(float)(-size / 2),(float)(-size / 2),(float)(-size / 2)},
new float[]{(float)(-size / 2),(float)(-size / 2),(float)(size / 2)},
new float[]{(float)(-size / 2),(float)(size / 2),(float)(size / 2)},
new float[]{(float)(-size / 2),(float)(size / 2),(float)(-size / 2)},
new float[]{(float)(size / 2),(float)(-size / 2),(float)(-size / 2)},
new float[]{(float)(size / 2),(float)(-size / 2),(float)(size / 2)},
new float[]{(float)(size / 2),(float)(size / 2),(float)(size / 2)},
new float[]{(float)(size / 2),(float)(size / 2),(float)(-size / 2)}
};
}