protected override void RenderContent(GraphicsInterface gi)
{
int i;
for (i = 5; i >= 0; i--)
{
gi.Begin((BeginMode)fStyle);
gi.Normal(n[i]);
//gl.glNormal3fv(n[i]);
gi.Vertex3(v[faces[i][0]]);
gi.Vertex3(v[faces[i][1]]);
gi.Vertex3(v[faces[i][2]]);
gi.Vertex3(v[faces[i][3]]);
gi.End();
}
}
}