Microsoft.Xna.Framework.MacGamePlatform.BeforeUpdate C# (CSharp) Method

BeforeUpdate() public method

public BeforeUpdate ( GameTime gameTime ) : bool
gameTime GameTime
return bool
        public override bool BeforeUpdate(GameTime gameTime)
        {
            // Update our OpenAL sound buffer pools
            soundControllerInstance.Update();
            if (_needsToResetElapsedTime)
                _needsToResetElapsedTime = false;

            if (AreUpdatingAndDrawingSuspended || IsPlayingVideo) // || Guide.isVisible) (SJ) this seems very odd
                return false;

            return true;
        }