public void SeekToNextFrame(bool in_segment)
{
int currentTime = (int)player.CurrentTime;
if (segmentStopTime==0 | currentTime < segmentStopTime){
if (player.Playing)
player.Pause();
player.SeekToNextFrame( GetRateFromScale(), in_segment);
if (SeekEvent != null)
SeekEvent(currentTime );
}
}