public void CloseActualSegment()
{
closebutton.Hide();
segmentStartTime = 0;
segmentStopTime = 0;
vscale1.Value=25;
//timescale.Sensitive = true;
slength = TimeString.MSecondsToSecondsString(length);
if (SegmentClosedEvent != null)
SegmentClosedEvent();
player.CancelProgramedStop();
}