void MainWindow_SkeletonChangedColor(object sender, SkeletonEventArgs e)
{
if (!drawingColorSkeleton)
{
drawingColorSkeleton = true;
ColorImageCanvas.Children.Clear();
for (int i = 0; i < e.skeletons.Length; i++)
{
RenderSkeletonOnColor(e.skeletons[i], AutoPickSkeletonRenderColor(i), e.kinectID);
}
}
}