private Color AutoPickSkeletonRenderColor(int index)
{
switch (index)
{
case 0:
{
return Colors.Red;
}
case 1:
{
return Colors.Blue;
}
case 2:
{
return Colors.Green;
}
case 3:
{
return Colors.Yellow;
}
case 4:
{
return Colors.Cyan;
}
case 5:
{
return Colors.Fuchsia;
}
case 6:
{
return Colors.Orange;
}
case 7:
{
return Colors.Brown;
}
case 8:
{
return Colors.LightSkyBlue;
}
case 9:
{
return Colors.LimeGreen;
}
case 10:
{
return Colors.Purple;
}
case 11:
{
return Colors.White;
}
}
return Colors.Black;
}