static private UV0_X ( |
||
j | ||
idx | int | |
v | object | |
r | float | |
return | void |
static void UV0_X(PaintJob j, int idx, ref object v, float r)
{
var s = j.stream;
Vector4 vec = s.uv0[idx];
vec.x = Mathf.Lerp(vec.x, (float)v, r);
s.uv0[idx] = vec;
}