void __showTooltipsWin(object param)
{
if (_tooltipWin == null)
return;
float xx = Stage.inst.touchPosition.x + 10;
float yy = Stage.inst.touchPosition.y + 20;
Vector2 pt = this.GlobalToLocal(new Vector2(xx, yy));
xx = pt.x;
yy = pt.y;
if (xx + _tooltipWin.width > this.width)
xx = xx - _tooltipWin.width;
if (yy + _tooltipWin.height > this.height)
{
yy = yy - _tooltipWin.height - 1;
if (yy < 0)
yy = 0;
}
_tooltipWin.x = Mathf.RoundToInt(xx);
_tooltipWin.y = Mathf.RoundToInt(yy);
AddChild(_tooltipWin);
}