static int GetPoupPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
FairyGUI.GRoot obj = (FairyGUI.GRoot)ToLua.CheckObject(L, 1, typeof(FairyGUI.GRoot));
FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject));
FairyGUI.GObject arg1 = (FairyGUI.GObject)ToLua.CheckObject(L, 3, typeof(FairyGUI.GObject));
object arg2 = ToLua.ToVarObject(L, 4);
UnityEngine.Vector2 o = obj.GetPoupPosition(arg0, arg1, arg2);
ToLua.Push(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}