public void StoreOnGPU(GraphicsDevice device)
{
GPUMode = true;
GPUVertexBuffer = new DynamicVertexBuffer(device, typeof(VitaboyVertex), VertexBuffer.Length, BufferUsage.None);
GPUVertexBuffer.SetData(VertexBuffer);
GPUIndexBuffer = new IndexBuffer(device, IndexElementSize.SixteenBits, IndexBuffer.Length, BufferUsage.None);
GPUIndexBuffer.SetData(IndexBuffer);
}