public Mesh Clone()
{
var result = new Mesh()
{
BlendData = BlendData,
BoneBindings = BoneBindings,
NumPrimitives = NumPrimitives,
IndexBuffer = IndexBuffer,
VertexBuffer = VertexBuffer,
BlendVerts = BlendVerts,
BlendVertBoneIndices = (int[])BlendVertBoneIndices.Clone()
};
return result;
}