FSO.Content.Content.Init C# (CSharp) Method

Init() private method

Setup the content manager so it knows where to find various files.
private Init ( ) : void
return void
        private void Init()
        {
            /** Scan system for files **/
            var allFiles = new List<string>();
            _ScanFiles(BasePath, allFiles);
            AllFiles = allFiles.ToArray();

            PIFFRegistry.Init(Path.Combine(FSOEnvironment.ContentDir, "Patch/"));
            Archives = new Dictionary<string, FAR3Archive>();
            UIGraphics.Init();
            AvatarMeshes.Init();
            AvatarBindings.Init();
            AvatarTextures.Init();
            AvatarSkeletons.Init();
            AvatarAppearances.Init();
            AvatarOutfits.Init();
            AvatarAnimations.Init();
            Audio.Init();
            AvatarPurchasables.Init();
            AvatarCollections.Init();
            AvatarHandgroups.Init();
            AvatarThumbnails.Init();

            InitWorld();
        }

Same methods

Content::Init ( string basepath, Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void