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BulletCSharp
btCollisionObject
activate
BulletCSharp.btCollisionObject.activate C# (CSharp) Method
btCollisionObject Class Documentation
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Open project: sanglin307/BulletUnity3D
activate()
public
method
public
activate
( ) :
void
return
void
public void activate() { BulletCollisionPINVOKE.btCollisionObject_activate__SWIG_1(swigCPtr); }
Same methods
btCollisionObject::
activate
(
bool
forceActivation
) :
void
btCollisionObject
Dispose
GetObjectFromSwigPtr
activate
btCollisionObject
calculateSerializeBufferSize
checkCollideWith
forceActivationState
getActivationState
getAnisotropicFriction
getBroadphaseHandle
getCPtr
getCcdMotionThreshold
getCcdSquareMotionThreshold
getCcdSweptSphereRadius
getCollisionFlags
getCollisionShape
getCompanionId
getContactProcessingThreshold
getDeactivationTime
getFriction
getHitFraction
getInternalType
getInterpolationAngularVelocity
getInterpolationLinearVelocity
getInterpolationWorldTransform
getIslandTag
getRestitution
getRollingFriction
getUserPointer
getWorldTransform
hasAnisotropicFriction
hasContactResponse
internalGetExtensionPointer
internalSetExtensionPointer
isActive
isKinematicObject
isStaticObject
isStaticOrKinematicObject
mergesSimulationIslands
serialize
serializeSingleObject
setActivationState
setAnisotropicFriction
setBroadphaseHandle
setCcdMotionThreshold
setCcdSweptSphereRadius
setCollisionFlags
setCollisionShape
setCompanionId
setContactProcessingThreshold
setDeactivationTime
setFriction
setHitFraction
setInterpolationAngularVelocity
setInterpolationLinearVelocity
setInterpolationWorldTransform
setIslandTag
setRestitution
setRollingFriction
setUserPointer
setWorldTransform