public static Instantiate ( Vector3 pos ) : UnityPlanet, | ||
pos | Vector3 | |
return | UnityPlanet, |
public static UnityPlanet Instantiate(Vector3 pos)
{
int planetVariant = Random.Range (1,5);
var planet = GameObject.Instantiate(Resources.Load("Planet" + planetVariant.ToString()), pos, Quaternion.identity) as GameObject;
var r = Random.Range (0.75f,4.0f);
var randomScale = new Vector3(r,r,r);
planet.transform.localScale = randomScale;
return planet.GetComponent<UnityPlanet>();
}
UnityPlanet::Instantiate ( Vector3 pos, float mass ) : UnityPlanet, |