protected void Components()
{
meshRenderer = GetComponent<MeshRenderer>();
if (meshRenderer == null)
{
meshRenderer = gameObject.AddComponent<MeshRenderer>();
}
MeshFilter meshFilter = GetComponent<MeshFilter>();
if (meshFilter == null)
{
meshFilter = gameObject.AddComponent<MeshFilter>();
//meshRenderer.material = mat;
}
if (mesh == null)
{
GetComponent<MeshFilter>().mesh = mesh = new Mesh();
mesh.name = "kMesh";
//mesh.hideFlags = HideFlags.HideAndDontSave;
}
}