TexturePainter.UpdateBrushCursor C# (CSharp) Method

UpdateBrushCursor() public method

public UpdateBrushCursor ( ) : void
return void
	void UpdateBrushCursor(){
		Vector3 uvWorldPosition=Vector3.zero;
		if (HitTestUVPosition (ref uvWorldPosition) && !saving) {
			brushCursor.SetActive(true);
			brushCursor.transform.position =uvWorldPosition+brushContainer.transform.position;									
		} else {
			brushCursor.SetActive(false);
		}		
	}
	//Returns the position on the texuremap according to a hit in the mesh collider