TexturePainter.HitTestUVPosition C# (CSharp) Method

HitTestUVPosition() private method

private HitTestUVPosition ( Vector3 &uvWorldPosition ) : bool
uvWorldPosition Vector3
return bool
	bool HitTestUVPosition(ref Vector3 uvWorldPosition){
		RaycastHit hit;
		Vector3 cursorPos = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0.0f);
		Ray cursorRay=sceneCamera.ScreenPointToRay (cursorPos);
		if (Physics.Raycast(cursorRay,out hit,200)){
			MeshCollider meshCollider = hit.collider as MeshCollider;
			if (meshCollider == null || meshCollider.sharedMesh == null)
				return false;			
			Vector2 pixelUV  = new Vector2(hit.textureCoord.x,hit.textureCoord.y);
			uvWorldPosition.x=pixelUV.x-canvasCam.orthographicSize;//To center the UV on X
			uvWorldPosition.y=pixelUV.y-canvasCam.orthographicSize;//To center the UV on Y
			uvWorldPosition.z=0.0f;
			return true;
		}
		else{		
			return false;
		}
		
	}
	//Sets the base material with a our canvas texture, then removes all our brushes