void Update () {
if(burning)return;
burnCooldown -= Time.deltaTime;
damageCooldown -= Time.deltaTime;
if(burnCooldown < 0 && burning){
StopBurn();
}else if(burning){
if(damageCooldown < 0){
transform.parent.GetComponent<Health>().Damage(damage);
damageCooldown = damageTimer;
}
}
}