StatusEffects.Burn C# (CSharp) Method

Burn() public method

public Burn ( float dur ) : void
dur float
return void
	public void Burn(float dur){
		if(!burning)transform.Find("Burn").GetComponent<ParticleSystem>().Play();
		burning = true;
		damageCooldown = damageTimer;
		burnCooldown = dur;
	}