public override void Start()
{
base.Start ();
defaultSpeed = speed;
rb = GetComponent<Rigidbody2D>();
runAnim = GetComponent<Animator>();
defaultDir = facingDir = Vector2.left;
if (mobFacingRight) {
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
defaultDir = facingDir = Vector2.right;
}
}