public void Flip()
{
mobFacingRight = !mobFacingRight;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
Vector3 thePos = transform.position;
thePos.x += (facingDir.x / Vector2.right.x) * 0.106f;
transform.position = thePos;
}