private void Targeted( PlayerScript targetingUs )
{
//ScreenSpaceDebug.AddMessage("RECEIVE TARGET BY", targetingUs.transform.position);
if (targetingUs != null)
EnemiesTargetingUs.TryAddEnemyLockingOnToUs(targetingUs);
//print( "Targeted by: " + PlayerRegistry.For( aggressor ).Username );
//GameObject sphere = (GameObject)Instantiate( warningSphereFab, transform.position, transform.rotation );
//sphere.transform.parent = gameObject.transform;
//sphere.GetComponent<Billboard>().target = PlayerRegistry.For( aggressor ).Location;
//warningSpheres.Add( sphere );
}