private void ReceiveStoppedBeingLockedOnBy(PlayerScript enemy)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
// ReSharper disable once HeuristicUnreachableCode
if (this == null) return;
if (networkView.isMine && enemy != null)
{
ScreenSpaceDebug.AddMessage("UNTARGETED BY", enemy.transform.position);
}
}